Murphy, D. ( 2017). Remediation, realism, and war: Call of Duty's neoliberal space. In N. Garrelt's (Ed.) Call of Duty essay collection. Jefferson: McFarland & Company, Inc. Email me if you would like a draft copy.
Deeming, S. & Murphy, D. (March 2017). Pirates, platforms, and players: Theorizing post-consumer fan histories through the Sega Dreamcast. In M. Swalwell, A. Ndalianis, & H. Stuckey (Eds.), Fans, videogames, history anthology. New York: Routledge. Translated and reprinted in Kinephanos (forthcoming, 2017). Draft copy available here.
Murphy, D. (2016). Hybrid moments: Using ludonarrative dissonance for political critique. Loading... 10 (15). Available here.
Murphy, D. (2014). Battle on the metric front: Dispatches from Call of Duty's update war. Journal of Game Studies 14 (2). Available here.
Murphy, D. (2013). Hacking public memory: Understanding the multiple arcade machine emulator. Games and Culture 8 (1). Available here.
Murphy, D. (2012). Virtual Canadian realities: Charting the Scott Pilgrim universe. International Journal of Canadian Studies 45-46. Available here.
A copy of my PhD dissertation, Struggling with Simulations: Decoding the Politics of Digital Games, is also available here.